AI Insights · Timothy · October 2024
Top 5 Hypercasual Games in Belarus for Q3 2024
Discover the performance trends of the top 5 hypercasual games in Belarus during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the hypercasual gaming landscape in Belarus saw notable activity across the top five games on a unified platform. Here's a closer look at the performance of each game:
BLACK RUSSIA from BLACKHUB experienced fluctuations in weekly revenue, peaking at approximately $387 in early September. The game had a steady decline in weekly downloads, starting at around 9.3K in early July and tapering to about 5.6K by the end of September. Meanwhile, weekly active users decreased from 28.7K to 27.3K over the quarter.
Magic Seasons: match & collect by ProGamesLab showed a gradual decrease in weekly revenue, with a low of $104 in early September, before slightly recovering to $125 by the end of the quarter. Download numbers were minimal, often reaching zero, indicating limited new user adoption during this period.
Screw Out: Jam Puzzle from Dino Global Studio saw a significant increase in weekly revenue, climbing to $129 in mid-August. Weekly downloads peaked at 9.5K in mid-August but then dropped to around 4.3K by the end of September. Active user numbers followed a similar trend, rising to 24.5K in mid-August before decreasing to 7.1K by the quarter's end.
My Superstore Simulator from Game District LLC demonstrated a growth in weekly downloads, starting at 2.4K in mid-July and reaching 14.3K by the end of September. Revenue showed modest increases, reaching $92 in late August. Active users grew significantly from 2.3K in mid-July to a peak of 30.7K in late August, before stabilizing around 13.3K by the end of the quarter.
Simple Sandbox 2, developed by Ihor Pidhainyi, showed a modest increase in weekly downloads, peaking at 701 in late August. Revenue remained relatively stable, with a small fluctuation, reaching $80 in early August. Active users saw a slight increase to 1.5K in late August before settling around 1.1K by the end of September.
For more insights into the hypercasual gaming sector and detailed data, visit Sensor Tower.